Update 0.2.0: Level 4, Player Spells & Voiced Towers


Hey everyone! Time for a big update. Over the past weeks, I’ve been pushing the game forward in three big areas: new content, new systems, and major polish passes.

Level 4 – Dark Marsh:

  • New Level: Designed and implemented Level 4, with a 'swampy' layout, decorations, fog effects, global lighting tweaks, and a full main map addition.
  • New Enemies:
    • Bomb Bats – suicide fliers that explode on impact, instantly killing militia units
    • Larva - Small, overwhelming swarmers.
    • Lizard - quick, tough brutes.
    • Witch - hybrid ranged/melee attackers.
    • Treemen – massive ranged units with incredible health.
    • Giant Lizards – powerful tank enemies.
    • Queen Larva –spawns waves of smaller larvae.
  • Waves & Balance: Fully scripted and tested, with difficulty tuning in progress.

New Spells & Powerups:

  • Exploding Barrel Powerup – deals damage across a wide area
  • Barricade Powerup – placed on the road to stop enemies before it, forces them to attack it
  • Spike Trap Powerup – placed on the ground to constantly deal damage to enemies over it, for a period of time
  • Spell Library – new menu to buy and upgrade spells using stars collected from levels.

Audio Overhaul:

  • Full Tower Voice Lines: Militia, Trebuchet, Mage, and Archer towers are now fully voiced, with each major upgrade step introducing new lines
  • Enemy SFX: unique sounds for all units within level 4.
  • Spell & Attack Audio: new fireball sounds
  • Sound Balancing: mixed across the board for consistency.

Gameplay & Systems:

  • Double-click rally placement – quality of life improvement for militia towers.

UI & Editor:

  • UI Overhaul – icons, beautification, more interactability, and much better usability.
  • New Enemy Display - reworked the new enemy display with new icons
  • Map Menu Improvements – new spell buttons, cleaned up management.
  • In-Game UI Polish – better scaling, resized panels, redesigned enemy displays.

WebGL & Itch.io:

  • The game is now playable directly on Itch.io, complete with save data support!

Known Bugs:

  • Mouse cursor may appear oversized in WebGL. 
  • Occasional toggle issues on magic power buttons. 
  • Rare save corruption on WebGL. 
  • UI tiling issue on level 1's 'Loss' window

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